4 November 2026 · Site Methodology & Pricing Notes · 5 min read
I was updating our ハグフェイス そして 複製する reference pages today and pulled both companies' current GPU pricing tables side by side for the first time. Same hardware -- same NVIDIA chips, same memory configs -- but two very different per-hour numbers. The surprise wasn't that they differ. It's that the size of the gap depends entirely on which GPU you pick.
Hugging Face Inference Endpoints bill dedicated, autoscaling GPUs by the hour. Replicate bills by the second, converted here to an hourly-equivalent rate so the two are directly comparable:
| GPU | Hugging Face $/hr | Replicate $/hr equiv. | Replicate premium |
|---|---|---|---|
| T4 | $0.50 | $0.81 | +62% |
| L40S | $1.80 | $3.51 | +95% |
| A100 (80GB) | $2.50 | $5.04 | +102% |
| H100 | $4.50 | $5.49 | +22% |
On the three lower tiers, Replicate costs roughly double what the same chip costs on Hugging Face -- a 62-102% premium. Then on H100, the gap collapses to 22%. Whatever is driving the markup on T4 through A100 isn't driving it nearly as hard on H100.
Neither company publishes its underlying GPU acquisition cost, so this is a correlation we can verify from the public price tables, not a mechanism either side has confirmed. One plausible read: H100 capacity is the scarcest, most contested tier right now, and when demand is tight relative to supply, there's less room for either platform to price a markup on top of what the hardware itself costs them -- both get pushed toward something closer to the floor. On T4 and A100, older and more abundant chips, there's more slack for a convenience premium to survive. That's a plausible story, not a confirmed one.
Hugging Face's table goes further than Replicate's: it lists H200 at $5.00/hr (1x) and B200 at $9.25/hr (1x) as selectable hardware. Replicate's public pricing page tops out at H100 -- no H200, no B200 row, as of this check. If a workload specifically needs either of those two chips, that's not a price comparison anymore; it's a one-sided option.
These are both real, per-hour-equivalent numbers, but they come from different billing models. Replicate charges per second only while a model is actually executing and scales to zero with no standing instance to manage -- idle time costs nothing, full stop. Hugging Face Inference Endpoints also scale to zero, but you're provisioning a dedicated endpoint rather than calling a stateless function; the hourly rate applies whenever that endpoint is up and serving, which depends on how your autoscaling is configured. For bursty, low-volume traffic with long idle gaps, Replicate's higher per-second rate can still land cheaper in practice than these hourly-equivalent numbers suggest -- the comparison above assumes continuous use on both sides, which is the fair way to compare the rate but not necessarily your real bill.
New to GPU-hour pricing in general? Start with the 無料の API コストガイド.
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Checked directly against huggingface.co/pricing and replicate.com/pricing, 2026-11-04. Reference figures, not live quotes -- both providers change hardware rates without notice; confirm current terms before budgeting.